Game-field of jk-ware Theater
Theater Blocker Plains, Color LIFE Sound and Perpetuum mobile can be started
multiple times and run simultaneously.
Each game can occupy the size of the framework-window partially or completely or
can share the place with the other games.
The game-windows become with the menu-point „Windows“ arranged overlapped, side
by side or one on the other.
Think and purpose of Theater is to test the capability of the computer
playfully. The on this occasion selected window-order can be stored to the later
recall as configuration.
The course in the
is a framework-program where the game-programs of jk-ware can become started as
MDI-Window (MDI = Multiple Document Interface).
Each program becomes under Windows™, as individual task (Thread) declared and
gets the microprocessor allotted alternate for a small term.
Hereby, a seemingly simultaneous course of the games emerges on computers with
Only on systems with several microprocessors or with new multi core processors,
is allotted each program more ideally wisely a processor as well as a
processor-core, through which the games run out simultaneously.
The Multi-Threading necessary for this course becomes however only realized on
Windows™ with New Technology NT/2000/XP/Vista.
available only a restricted capacity on system-, user- and graphic-resources. If
these are depleted, no further game can be started.
Blocker Plains and Perpetuum mobile without direct graphic requires many
resources of Windows so that only some instances of the programs can run out
Color LIFE Sound requires few resources, for it however with big generations
some memory of the computer.
We recommend to open only one instance of Blocker Plains and to let run out
Perpetuum mobile with direct graphic, in order to avoid problems with Windows™.
On new PC-Systems with Windows™7 or 8 as
operating-system, these problems only appear with many started programs. This is
taken into account also with the Theater-configurations prepared by jk-ware.
With ongoing course-problems, the cause can also be the drivers for the sound-
and graphic-card, if these are not suitable for multithreading.
Working with the
configuration-files contain the registration-data under
„Program\Selection\Save... “ are written these data into a *.cfg-File. At
Reloading with „Program\Selection\Load...“ are read the data under the above
Caution! When reading a new configuration-file, the current game-construction
gets lost irretrievably.
If game-data get like the champions-list of Blocker Plains or the current
arithmetic-rules to the quest of beautiful Color LIFE-Pattern should remain,
these must be stored into a configuration-file, before they are replaced by a
A change of the registration-data should even be planned only from Theater !
The following links and their contents do not belong to the area of
responsibility of jk-ware, Dipl.-Ing. R. Jakob: